Rust First explore, then nail it down I've been having a bit of trouble writing Rust recently. I've been second guessing myself a lot about whether choosing it for a side project was a good idea. The reason for that is that I'm creating something that I've never done
Foundations Let’s talk about generics Go is getting generics in 1.18, with half the devs loving and half of them hating the idea. What are they good for, really?